﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;

namespace TD.Interface.Menus
{
    internal class Credits : MenuBase
    {
        public Credits(Game1 game) :
            base(game)
        {
            // Do something...
        }

        protected override List<DrawableGameComponent> AddItems()
        {
            return new List<DrawableGameComponent>();
        }

        protected override void UpdateItems(List<DrawableGameComponent> items, GameTime gameTime)
        {
            // Do something...
        }

        protected override void HandleEnabledChanged(object sender, EventArgs e)
        {
            // Do something...
        }

        protected override void HandleVisibleChanged(object sender, EventArgs e)
        {
            // Do something...
        }
    }
}
